WATER
4Rare Fish
ATK:
1500
DEF:
1200
View:
3843
"Fusionist" + "Enchanting Mermaid"
Rare Fish — Power Evaluation
Final Score: 50 ± 10 · Confidence: Medium
- Intrinsic: 59 · Deck: 56 · Meta: provisional
- Primary role: Material body · Secondary: Fusion target
Why it scores here
Rare Fish is widely accessible as a Fusion target for Instant Fusion and Ready Fusion, appearing in 400 recent decks across 53 archetypes and offering practical Level 4 WATER Fish material utility. However, with no effect text provided and zero combo evidence, it functions as a stat-only Fusion body with no opponent interaction or disruption value. Its score reflects strong accessibility and splashability but limited power conversion beyond being a summoned piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 75 | Instant Fusion (61.5% of decks) and Ready Fusion (64.5%) make it easily summoned from deck; found in 400 recent decks across 53 archetypes. (verified) |
| Combo & Conversion | 35 | No combo evidence supplied; inferred to be a single summoned body providing material and stats, not a combo starter or extender. (inferred) |
| Resource Economy | 50 | Fusion spells typically cost one card plus materials; running at 1.08 copies per deck suggests efficient inclusion with no resource strain. (observed) |
| Effect & Interaction | 0 | No effect text provided in card description (only fusion materials listed); no disruption, removal, or negation capability evident. (verified gap) |
| Material Utility | 70 | Level 4, WATER, Fish type suits water-based and fish-themed decks; appears in Mermail, Atlantean, Deep Sea, Icejade, and 49 other archetypes. (inferred) |
| Resilience & Flexibility | 40 | A summoned body with no named recovery, persistence, or multi-turn utility; survives until removed but offers no special resilience. (inferred) |
| Deck-Building Efficiency | 75 | Runs at 1.08 copies per deck (375 at 1 copy, 19 at 2, 6 at 3) with no garnet risk or locking effects; splashable as generic Fusion target. (observed) |
Calculation
Weight profile: Primary role: Material body / Normal. Intrinsic ≈ 59, Deck ≈ 56, Meta = provisional. Modifiers: Missing effect text (-8). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Highly accessible via two mainstream Fusion spells (Instant Fusion 61.5%, Ready Fusion 64.5%)
- Splashable across 53 distinct archetypes, especially water-based themes (Mermail, Atlantean, Deep Sea, Icejade, White Aura, Shark)
- Clean material utility: Level 4, WATER, Fish stats fit naturally into water decks as an extender body or material provider
- No deckbuilding friction; runs efficiently at ~1 copy per deck with zero garnet or locking risk
Weaknesses
- No effect text provided; interaction potential and true power contribution cannot be verified or scored
- Zero combo evidence; no recorded synergy beyond serving as a Fusion spell target in known lines
- Stat-only body with low ATK/DEF (1500/1200) provides minimal board pressure or standalone value
- No disruption, removal, or control capability named; purely a material/body provider
Counters / choke points
- Mass removal (Harpie's Feather Duster, Raigeki, Dark Hole, Lightning Storm)
- Fusion spell negation (Solemn Judgment, Solemn Strike, Sphinx Teleia, Gnomaterial)
Best use
Fusion target for Instant Fusion or Ready Fusion; generic material body in water-themed decks. Decks: Shark, Ghoti, Mermail, Icejade, Deep Sea, Atlantean. Suggested copies: 1.
Evidence & gaps
- Verified: Fusion Monster requiring Fusionist + Enchanting Mermaid (from card.type and card.description); Appears in 400 recent decks primarily in Standard format (88% of sample); Shark is primary home (142 decks, 35.5%); Ghoti and Icejade are secondary homes; Instant Fusion (61.5%) and Ready Fusion (64.5%) are top partners, confirming Fusion target role
- Observed: Runs at 1.08 copies average (375 one-ofs, 19 two-ofs, 6 three-ofs); mostly included as single copy; Splashable across 53 distinct archetypes beyond the top 10, indicating broad accessibility; Decks span Feb 2024 to Sep 2026, confirming ongoing use across recent metagame
- Inferred: Primary role: Fusion target and material body (from Fusion type, fusion spell partnerships, and deck positioning); Provides WATER attribute, Level 4 level, and Fish race for material utility in water-based decks; No significant combo conversion beyond serving as a single summoned Fusion body (from zero combos); Functions as backup or generic Fusion tech, not a core engine piece (from low copy count and multi-archetype spread)
- Data gaps: Card effect text is missing—card.description contains only fusion materials, not effect text; effect_interaction cannot be verified No combo evidence supplied (zero combos); combo conversion is entirely text-based inference No usage statistics (StatisticsCard) available; archetype inclusion percentages derived from 400-deck sample only, not long-term historical data No banlist token; assumed legal at 3-copy limit across all formats






